"Underground entrance" were playable areas that I was responsible for creating with my art team. They all existed within a larger world of post apocalyptic tunnels and structures. This area was created independently and then placed in the larger map. The desire was to reuse assets and locations with set dressing and lighting variations to offer variety with less work.
These are screenshots from a game that I worked on recently- that was never released. This scene was composed entirely in Unreal Engine using its tools, and a kit that was created by my incredibly talented Art Team.
I was responsible for Art Direction, set dressing, composition and lighting.