"Combat arena B" was a playable area that I was responsible for creating with my art team. It existed within a larger world of post apocalyptic tunnels and structures. This area was created independently and then placed in the larger map.
These are screenshots from a game that I worked on recently- that was never released. This scene was composed entirely in Unreal Engine using its tools, and a kit that was created by my incredibly talented Art Team.
I was responsible for Art Direction, set dressing, composition and lighting- shout out to Denis who taught me everything I know on UE :)- AND worked with me on the lighting and atmospherics.