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Post apocalyptic sci-fi world- Broken tunnels

"Broken tunnels" were playable areas that I was responsible for creating with my art team. They existed within a larger world of post apocalyptic ruins and structures. This area was created independently and then placed in the larger map.

These are screenshots from a game that I worked on recently- that was never released. This scene was composed entirely in Unreal Engine using its tools, and a kit that was created by my incredibly talented Art Team.
I was responsible for Art direction, level creation, set dressing, composition and lighting.

shot 1

shot 1

shot 2

shot 2

shot 3

shot 3

shot 4

shot 4