"Desert tunnels" were a series of visual tests that I was responsible for creating with my art team. These areas existed within a larger world of post apocalyptic tunnels and structures. This area was created independently and then placed in the larger map. At this stage we were experimenting with a "softer" less detailed art style that was light on small details. We eventually abandoned this art style, but I always felt that it was a compelling look.
These are screenshots from a game that I worked on recently- that was never released. This scene was composed entirely in Unreal Engine using its tools, and a kit that was created by my incredibly talented Art Team.
I was responsible for Art direction, set dressing, composition and lighting.