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Post apocalyptic sci-fi world- Rooms

"Rooms" were playable areas that I was responsible for creating with my art team. They existed within a larger world of post apocalyptic tunnels and structures. These areas were created independently and then placed in the larger map. At this stage we were experimenting with a "softer" less detailed art style that was light on small details.

These are screenshots from a game that I worked on recently- that was never released. This scene was composed entirely in Unreal Engine using its tools, and a kit that was created by my incredibly talented Art Team.
I was responsible for Art direction, set dressing, composition and lighting.

room 1

room 1

room 2

room 2

room 3

room 3

room 4

room 4