This room was part of a playable prototype for a game that I recently worked on- a mood piece intended to evoke the mood/atmospherics/lighting that we intended the game to feature. The scene was part of a larger sci-fi structure that has fallen to ruin.
I was responsible for the art direction and composed the scene and kit bashed this together. I also created some of the assets as well as the lighting in the scene.
Some of the assets were created by my buddy Yan- who is incredibly talented to say the least.
This was all done in unreal engine, Maya and substance painter.